![]() ![]() Take advantage of high-ground positioning whenever possible.If you stick the Grenade to an enemy, it will deal extra damage. Try to be precise when aiming Cassidy’s Magnetic Grenade at an enemy.With the new Damage Passive, eliminations grant Cassidy a burst of increased movement and reload speed.After two seconds of being active, the Deadeye Ultimate switches from building up 130 damage per second to 260 damage per second, until the Ultimate is expended. ![]() The maximum duration of Deadeye is increased to seven seconds.While using the Deadeye Ultimate, the amount of damage Cassidy takes is reduced by 40% while the Ultimate is active.The fire rate of Peacekeeper’s secondary fire increased by 7.5%.Combat Roll now gives 50% damage reduction while active.Throws a short-range grenade that homes in on nearby enemies and deals additional damage if it sticks to them, dealing 131 damage. While his old stunning ability might be missed by some, Magnetic Grenade can be used to equal effect by sneaking up on unsuspecting targets to stick the grenade to them for some extra “oomph”. In the interest of keeping the power of stuns largely with Tank heroes, Cassidy has swapped out his precious Flashbang for the Magnetic Grenade. Press Q to lock on, then Q or primary fire to fire.Įliminations grant a burst of increased movement and reload speed.īuh-bye, Flashbang. Throw a short-range grenade that homes in on nearby enemies and deals additional damage if it sticks to them.įace off against your enemies. Roll in the direction you’re moving and reload. Secondary fire wildly fires remaining any rounds. Primary fire is an accurate, powerful revolver. ![]()
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